
Jethro Cabaluna
Software Engineer

What I do?
I build things in the digital space.
I work on web applications as a full-stack developer in my day-to-day job, and I'm also making my own game in my free time.

Content
Experience
SiteMinder
Senior Software Engineer
June 2021 — present
- Designed and maintained AWS-based microservices in an event-driven architecture using Kubernetes and Terraform
- Improved observability and reliability through enhanced logging, metrics, and alerting with Prometheus, Grafana, and OpenSearch
- Scaled and optimized event-streaming pipelines, improving throughput and performance for multi-tenant systems
- Boosted backend performance by resolving GraphQL N+1 issues and optimizing API and database queries
- Streamlined CI/CD workflows and database migrations to support rapid, safe deployments
- Mentored engineers and authored internal guides to share best practices across teams
Experience
Haven, Inc (now FourKites)
Software Engineer
November 2019 — June 2021
- Implemented a web scraping system to collect shipment tracking data from multiple ocean freight websites
- Developed and maintained frontend features to provide real-time visibility of customer shipments based on scraped data
- Wrote complex SQL queries for creating dashboards using Metabase to support analytics
Experience
Code and Theory
Software Engineer
May 2018 — November 2019
- Developed mobile-first, responsive websites for multiple clients with customized complex designs, in close collaboration with our design team
- Contributed mainly to the development of the redesign of the company's flagship website codeandtheory.com
Experience
Trend Micro
Cyber Security Engineer
August 2016 — February 2018
- Developed scripts using an internal tool to detect multiple variants of malware by analyzing their behavior and identifying patterns in assembly code
- Demonstrated expertise in reverse engineering and malware analysis, improving threat identification
Projects
Untitled Tactics RPG
Watch Devlogs on YouTube2024 — ongoing
- Designing and developing a 2D tactical role-playing game using Godot and C#, leveraging .NET features for gameplay systems and logic
- Implementing core mechanics such as turn-based combat, grid-based movement, and character progression
- Owning the entire development cycle including gameplay programming, pixel art, music, and game design
- Inspired by Final Fantasy Tactics and Tactics Ogre titles
Projects
Tellete
https://tellete-web.vercel.app/2022
- Built a privacy-focused, decentralized messaging application leveraging Web3 technologies and blockchain
- Designed, developed and deployed smart contracts using Solidity
Get In Touch
I am casually looking for new opportunities as a full-time, part-time, or freelance software engineer.
Email Me